Object that represents the polygon mesh 對(duì)象,該對(duì)象表示多邊形網(wǎng)格。
Object that represents the device associated with the created polygon mesh 對(duì)象,該對(duì)象表示與創(chuàng)建的多邊形網(wǎng)格關(guān)聯(lián)的設(shè)備。
Based on theory of spline surface offset , the first one directly finds the control polygon mesh of the offset surface from the original control mesh 第一種算法依據(jù)樣條曲面等距原理,把對(duì)細(xì)分曲面的等距轉(zhuǎn)化為其等距前后控制網(wǎng)格的對(duì)應(yīng)關(guān)系。
Firstly , this paper introduces model representation and interactive technique in our editor and designs a framework supporting polygon mesh model and a men - machine interactive system with manipulations and commands at the core ; and introduces application and optimization of opengl poly - view in os environment 本文首先介紹了角色動(dòng)畫(huà)編輯器中的模型表示和交互式操作機(jī)制,設(shè)計(jì)了支持多邊形網(wǎng)格模型的類(lèi)框架結(jié)構(gòu)和以操控和命令為核心的人機(jī)交互系統(tǒng);并介紹了多個(gè)opengl視圖在操作系統(tǒng)下的優(yōu)化應(yīng)用。